| 000 | 00644nam a2200193Ia 4500 | ||
|---|---|---|---|
| 005 | 20241121004817.0 | ||
| 008 | 241119s9999||||xx |||||||||||||| ||und|| | ||
| 020 | _a3-642-25479-6 | ||
| 041 | _aENG | ||
| 082 |
_a658.4063 _bOHS |
||
| 100 | _aOhsawa Yukio | ||
| 245 | 0 | _aInnovators Marketplace : Using Games to Activate and Train Innovators | |
| 260 |
_aLondon _bSpringer _c2012 |
||
| 300 | _a195p | ||
| 504 | _aOhsawa Yukio & Nishihara Yoko: Innovators Marketplace : Using Games to Activate and Train Innovators. London. Springer, 2012. 3-642-25479-6--(658.4063OHS) | ||
| 546 | _aENGLISH | ||
| 700 | _a Nishihara Yoko, | ||
| 942 | _cBK | ||
| 999 |
_c68204 _d68204 |
||